| Author |
Colin Litster |
| Hyperlink |
http://www.cogfilms.com/CQTs-1.html |
| Category |
Modeling |
| Title |
Simple flag creation |
TUTORIAL AS QUOTED FROM SOURCE
While trying to develop a quick flag for my feature I stumbled on a neat way
to generate a kind of soft-body flag entirely with procedural textures.
A flag has to be constrained at the pole end and have plenty of random
flutter to appear real. Whilst some spectacular work is going on to create
soft-body dynamics in the test builds of Blender, I needed something a bit
sooner. A little careful thinking later gave a simple and quick renderable
solution to the problem.

Create a plane and size to the dimensions of the required flag.
Sub-divide the plane several times (4) and ensure that each vertex is set to
smooth.
Create a material for the flag to the colour and specularity of the type of
fabric.
In texture slot 0 add a blend texture. Tighten the blend a little with the
contrast & brightness settings in the Colors tab.
In the materials mapto don't map it to anything but ensure that stencil is
selected. (This will mean that all other textures in higher slots will only
appear or work on the lighter areas of the blend stencil.)
In texture slot 1 put a wood texture with bandnoise and Soft Noise. Adjust
the Turbulence just a little to give variation.
Map this to Displacement and adjust the amount to a small size. Render a few
times as you adjust the amount to obtain a reasonable flag wind look.
Create a material IPO for texture slot 1 (the wood texture) and create a
curve for OfsX and OfsY 3.00 to 0 over 100 frames gives a reasonable flutter.
Render an animation and watch your flag flutter in the wind.