| Author | TorQ - www.elysiun.com forum member |
| Hyperlink | http://blenderartists.org/forum/showthread.php?t=20448 |
| Category | Modeling Tutorials |
| Title | A Better Face Tutorial V 1.1(UPDATE) |
TUTORIAL AS QUOTED FROM SOURCE
Lately I have seen a lot of people who are misinformed or uninformed about
how one might go about modeling an animation friendly face model. In this page I
try to address this problem. The following is a formula that I came up with
after some amount of research. You should be able to apply this formula to most
humanoid type faces. The steps are simple.
First load your reference images into the viewports.
Now, following the next image EXACTLY, trace the main edgeloops using CRTL+LMB.

Once you are finished drawing in your edgeloops fill in the polygons using the F
KEY.

What you should end up with is a model that has edgeloops in the correct
position for animation and one that is easy to add more detail to using the
fantastic new edgeloop tools (CTRL+R and K KEY).
Finally, I have provided an animated gif showing a quick method for modeling one
of the more complex features of the face, the nose.

Here is an example of what kind of results you might get with this technique.

If you like this tutorial please let people in the other forums know so that I
don't have to double post!
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TorQ